kitsonlow.
All work/seal-no-to-drugsPROJECT_07
Browse projects
MOBILE AR & GAME ARCHITECTURERookie Awards finalist · Indie Prize selection

Seal No To Drugs.

A final-year project developed with Singapore’s Central Narcotics Bureau: a mobile AR game that brings preventive drug education into an interactive experience. My main responsibility was the ScriptableObject architecture, alongside contributions to AR and multiplayer features.

Programmer · ScriptableObject architecture · AR & multiplayer contributions
UNITYC#SCRIPTABLEOBJECTSARMULTIPLAYER
PROJECT_07 / SEAL_NO_TO_DRUGSMay 2019 · public launch

NYP × CNB · Public launch 2019

MOBILE AR & GAME ARCHITECTURE

Seal No To Drugs

Read the project
Archived Seal No To Drugs artwork from the team’s Rookie Awards entry
Role
Team
Stack
My role
ScriptableObject architecture · AR & multiplayer contributions
Technology
Unity · C# · Mobile AR
Context
NYP final-year project · CNB collaboration
01 /

The project

Seal No To Drugs was developed by final-year students from Nanyang Polytechnic’s School of Interactive and Digital Media in collaboration with the Central Narcotics Bureau. The game uses augmented reality to bring its drug-education message into the player’s surroundings. CNB records its launch at the Workplan Seminar in May 2019 and its release on iOS and Android.

02 /

My contribution

I was responsible for the game’s ScriptableObject architecture in Unity, and contributed to some of its augmented reality and multiplayer features. These were my areas within the team’s wider project; the visual assets, complete feature set and public recognition reflect the work of the team. The original source repository is no longer accessible; these responsibilities are described from my recollection.

03 /

Learning through play

The game introduces heroin, methamphetamine and cannabis through gameplay, with different effects representing the harms of drug abuse. CNB describes experiences involving altered perception, balance and coordination. The educational goal was to make the consequences tangible through interaction, rather than relying only on written information.

04 /

Recognition and public launch

The project was a finalist in the Game of the Year — Mobile category at the Rookie Awards 2019. It was also selected for the Indie Prize China showcase in November 2019. CNB’s Annual Bulletin 2019 documents both its public launch and the Indie Prize selection, with photographs of the game being demonstrated.

From the public record

Original photographs recovered from CNB’s Annual Bulletin 2019, printed page 39, showing the game and public demonstrations.

A phone displaying Seal No To Drugs gameplay with the seal character, platforms, timer and score
Mobile gameplay as photographed in CNB’s Annual Bulletin 2019, p. 39. Image credit: Central Narcotics Bureau.
Four people at an exhibition booth with Seal No To Drugs shown on the display behind them
The game on display at an exhibition booth. Source and image credit: CNB Annual Bulletin 2019, p. 39.
Visitors looking at a handheld device during a public game demonstration
Public demonstration photograph published alongside the game’s description. Source and image credit: CNB Annual Bulletin 2019, p. 39.
KEEP EXPLORING

The next project.

08 / SHIPPED GAME DEVELOPMENT

BattleSky Brigade: Harpooner

UI navigation, localisation and gameplay fixes for a shipped Unity game across three Apple platforms.