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SHIPPED GAME DEVELOPMENTShipped contributions

BattleSky Brigade: Harpooner.

Contributed cross-platform UI navigation, a custom localisation system and gameplay fixes to BattleSky Brigade: Harpooner during my 2019 internship.

Game Programming Intern · BattleBrew Productions
UNITYC#LOCALISATION
PROJECT_08 / BATTLESKY_HARPOONEROct 2019

BattleBrew · Jul–Oct 2019

SHIPPED GAME DEVELOPMENT

BattleSky Brigade: Harpooner

Read the project
Official BattleSky Brigade: Harpooner game screenshot
Role
Team
Stack
Engagement
Game Programming Intern
Platforms I supported
iPhone · Mac · Apple TV
01 /

The game

BattleSky Brigade: Harpooner combines vertical shooting with collecting salvage on the return journey. My work was part of the BattleBrew team’s shipped game, rather than a solo game project.

02 /

Cross-platform navigation

Implemented UI navigation for iPhone, Mac and Apple TV in Unity/C#, supporting the game across the three platforms I worked on.

03 /

Localisation system

Wrote the game’s localisation system, providing the infrastructure for localised game text. The work shipped alongside my UI navigation contributions and gameplay fixes.

04 /

Working in an existing codebase

Resolved numerous gameplay bugs and debugged tightly coupled existing code under launch deadlines. The work required understanding existing behaviour and making targeted fixes within a fast-moving production codebase.

05 /

Shipped contributions

My UI navigation, localisation system and gameplay fixes shipped in the released game. This project demonstrates contributing practical features and maintenance work to an existing commercial Unity production.

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