Tag: C++
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Using Networking for LED Lighting Solutions in C++
Recently, my team and I had the opportunity to develop a software to gamify a room filled with LED floor tiles. These tiles were equipped with sensors to detect if there is any contact with the tiles much like playing the floor is lava. During the initial phase of development before we got the hardware,…
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A minimalistic approach to static reflection
I recently completed a team project which had me producing a game using a custom engine. Whilst developing the engine, it occurred to me that certain features, namely serialization, deserialization and runtime property editing, potentially become tedious to expand upon as the game starts to get bigger. This is due to the engine having to account…